Maya Shockwave 3D Exporter Scene Manifest File This is a text file with a summary of the exported scene hierarchy and other useful information. Exported file: E:/maya/christina/w3d/plantcell.w3d Scene manifest file: E:/maya/christina/w3d/plantcell.w3d.manifest.txt FILE STATISTICS: Total file size 332.4 K 3.3 Pct (11.0 K) Mesh data 95.6 Pct (317.8 K) Textures 0.0 Pct (0.0 K) Animations 0.1 Pct (0.4 K) Shaders 0.9 Pct (2.9 K) Node overhead Initial load segment (ILS) 1.2 Pct (3.8 K) If you wish to make the ILS smaller, reduce the number of nodes, size of meshes, or number and size of textures and animations. A smaller ILS will help your scene stream faster when downloaded. Runtime texture memory usage 768.0 K TRIANGLE COUNTS PER MODEL RESOURCE: nurbsToPoly1_Resource (140) TOTAL TRIANGLE COUNT: 140 SCENE HIERARCHY (Node name, type, meshes if applicable): world model persp model perspShape camera top model topShape camera front model frontShape camera side model sideShape camera nurbsSphere1 model nurbsToPoly1 model (Meshes: nurbsToPolyShape1 ) ambientLight2 model ambientLightShape2 light ambientLight3 model ambientLightShape3 light directionalLight1 model directionalLightShape1 light directionalLight2 model directionalLightShape2 light TEXTURE PALETTE (width,height) (format): 0: DefaultTexture (2x2) (24-bit RGB) 1: file1 (512x512) (24-bit RGB) TOTAL TEXTURE COUNT: 2 NODE PALETTE (Type, shader assignments if applicable (see shader palette output for shader descriptions): 0: World (group) 1: directionalLight1 (transform) 2: ambientLightShape3 (light) 3: ambientLight3 (transform) 4: ambientLightShape2 (light) 5: ambientLight2 (transform) 6: nurbsToPoly1 (mesh) 0: phong1 (shader) 7: nurbsSphere1 (transform) 8: sideShape (camera) 9: side (transform) 10: frontShape (camera) 11: front (transform) 12: topShape (camera) 13: top (transform) 14: defaultView (camera) 15: persp (transform) 16: directionalLightShape1 (light) 17: directionalLight2 (transform) 18: directionalLightShape2 (light) 19: MayaSceneInfo (group) TOTAL NODE COUNT: 20 SHADER PALETTE (Material name, Enabled Texture Channels, Assigned Textures): 0: DefaultShader Material: DefaultMaterial Color Texture: DefaultTexture (Channel: Base) 1: phong1 Material: phong1 Color Texture: file1 (Channel: Base) TOTAL SHADER COUNT: 2 ANIMATION PALETTE (Resource name): 0: DefaultIFXMotion